Showing posts with label Smartphones. Show all posts
Showing posts with label Smartphones. Show all posts

Sunday, 13 April 2014

Brace yourself, here comes the mobile appsplosion

Brace yourself, here comes the mobile appsplosion
Prediction: The tech industry's aggressive push to give every feature its own app will drive a pandemic of app fatigue.

Smartphone and tablet apps are great. But now we're facing a kind of app glut. Our smartphones are quickly becoming bloated with far more apps than anyone can manage.

Remember when Facebook had an app? You could post messages, upload and share pictures, message people, read stuff and poke your friends.

Now Facebook has many apps for doing similar things. In addition to the main Facebook app, Facebook offers Messenger, WhatsApp, Instagram, Paper, Camera and others.

None of these are necessary. All those features could be easily accommodated in the main Facebook app. But Facebook is embarking on a strategy of creating a maximum number of mobile apps to take up more space on a smartphone screen and, presumably, capture more user mindshare.

In what's proving to be an unpopular move, Facebook is removing the chat feature from the main Facebook iOS and Android apps to force people to install a second app called Messenger. (The rollout of this policy across the globe will be gradual and take weeks.) I expect more forced adoption of apps that contain what used to be features inside the Facebook app.

Facebook isn't the only company with a more-apps-is-better strategy.

Dropbox has since its launch been a simple-to-use cloud storage and sharing service accessible both via the Web and through iOS and Android apps. But this week, Dropbox fans were confronted with more Dropbox apps to download and install.

In addition to rolling out a new Dropbox for Business, the company also unveiled Project Harmony, which enables group editing and sharing of Microsoft Office apps stored on Dropbox, as well as Dropbox Carousel, a photo-sharing app.

Dropbox also announced an Android version of its Mailbox email app, which has been available on iOS for more than a year. The company expects to further the strategy in the future with still more apps.

These two sets of announcements this week are part of a larger trend where companies engage in a kind of arms race with competitors to see how many apps they can get everyone to use.

It may be a reaction to Google's leadership in the mobile app arena, where that company makes most of the mobile ad revenue, and also gobbles up screen real estate. Just looking at my own Android phone, I see Google's Gmail, Google+, Maps, Play Music, Play Movie, Play Books, Play News (yes, they all have their own apps), YouTube, Calendar, People, Drive, Keep. There are others I could download if I wanted to.

Meanwhile, objects in our lives that never had associated apps are getting them. The so-called Internet of Things and the home automation movement are mostly bringing apps onto our phones.

A company called Automatic plugs into your car's data port to deliver details on the car's functioning and performance via a smartphone app.


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Philips, Samsung and LG Electronics now sell smart lightbulbs. Now you need an app to turn on the light.

Google recently bought Nest, which makes smart thermostats and smart smoke detectors, both app-controllable.

A new world of smart washing machines and smart refrigerators and smart air conditioners from companies like Samsung and LG will usher in a new world of apps that control physical things in our homes.

Related to the Internet of Things, we'll see apps to go with our wearable devices, including smartwatches and smart glasses.

It seems that every exciting new trend in computing these days involves more and more mobile apps.

Users are certainly spending a lot of time with apps. At least that's what mobile analytics firm Flurry found when it measured usage patterns on 1.3 billion smartphones worldwide. According to Flurry, U.S. users on average spend about two hours and 42 minutes each day actively using their smartphones or tablets. Some 86% of the time that people spend using smartphones involves the use of apps, rather than surfing the mobile Web.

This abandonment of the mobile Web and the embrace of the mobile app is no surprise. Just about every major company or organization offering content on the Web eventually comes out with a mobile app for better presenting their information or services on a small touchscreen.

Each individual change that brings new apps for things that didn't used to have apps makes perfect sense and represents an improvement in how things work and how users interact.

Inevitably, though, a kind of app fatigue will set in. At some point, there will be too many apps for the average user to deal with.

I already find myself using the Play Store to find apps I know I've already installed simply because it's faster and easier than finding them on the phone. Every user is or will soon feel the strain of trying to cope. It takes longer and longer to hunt for the mobile app we're looking for.

That's why major companies are buying Android apps that help you deal with app overload. For example, Yahoo bought Aviate. More recently, Twitter bought Cover. Both these apps automatically find a user's most frequently accessed apps and make them readily available on the home screen so they're not lost in the haystack of apps on the phone.

Apps that automatically bring forward other apps are nice. But ultimately they're not a solution to the coming app overload problem.

Call it the mobile appsplosion. It's coming. And it's not going to be pretty.

Monday, 7 January 2013

Why I abandoned Windows Phone 8


I recently acquired a Nokia Lumia 920 to experiment with Windows Phone 8. But a few weeks in, I'm already back to my Android-based device.

A few months ago, I forced myself to switch to Windows 8 on my desktop system (and laptop) and ended up liking the operating system very much. Once I got used to the quirks and garish look of the new Start screen and learned many of the shortcuts built into Windows 8, I found myself enjoying the operating system and was more than pleased by its myriad of enhancements and performance improvements.

I initially made the switch to Windows 8 because I wanted to fully immerse myself into the OS before formulating any strong opinions. Considering how much I ended up liking Windows 8 on my desktop, I thought I would conduct a similar experiment with my smartphone. For the last few years, I have been deeply entrenched in the Android ecosystem and have experience with a multitude of devices. I enjoy installing custom ROMs on the devices and have experimented with countless apps and utilities. At this point my smartphone is an integral part of my day-to-day computing, and I’ve grown fond of a handful of apps and the convenience of always having my inboxes and access to the web in my pocket.

I picked up a [Windows Phone 8-based Nokia Lumia 920 and was initially impressed. The hardware itself is excellent. The Lumia 920’s camera is top notch. The device is obviously well-built. The screen looks great, and navigating through Windows Phone 8 was smooth as silk. At first, my Android-based device (currently a Samsung Galaxy Note II) remained my daily driver. I kept the Lumia 920 handy until I felt I was comfortable using its email client, browsing the web. But eventually I customized the Start screen to my liking and got a good feel for what Microsoft and Nokia were trying to accomplish with the phone. I installed only a couple of apps and got comfortable with them too.

After a couple of weeks and a good initial impression, I decided to dive in head-first and make the Lumia 920 my daily device. At first, I was happy with the decision. I dug the Live Tiles and the Lumia 920 never lost its luster; it’s a great phone.

But as I started to install more and more apps and dig deeper into the Windows Phone App Store, I was regularly disappointed. There seemed to be three kinds of apps available for Windows Phone 8:

Apps specifically designed for the OS that showed signs of greatness
Quick-and-dirty ports of apps obviously designed for other platforms
Kludges that were nothing more than wrappers for mobile websites


The apps designed with Windows Phone 8 in mind were mostly great. I especially liked the IMDB app, which blows away its counterparts on other mobile platforms. The Facebook app was also very fast and responsive, but it wastes a TON of screen real estate with larger-than-necessary fonts in the navigation menu and wasted white space in the feed. There were times when I could only see a single post in my news feed because of all the wasted screen real estate. I’m not sure what the app developers were thinking with that one.

Then there were the obvious ports that just didn’t look right on Windows Phone 8. One in particular, Words with Friends, comes to mind. I know it’s an older title and games aren’t a necessity, but I enjoy playing Words with Friends; it’s a nice break in the day. Anyway, fonts (like the one used to display the score) were nearly illegible and the game is just plain broken. As of a couple of weeks ago, you couldn’t use words with the letter “Z” and the main screen wouldn’t update when it was your turn. You’d think with the amount of complaints logged in the app store someone at Microsoft would fix the game, but no such luck.

And then there’s apps like YouTube, which seem to be little more than wrappers for the YouTube mobile site. Minimal effort was put into optimizing the app for Windows Phone 8, and it shows.

As you probably guessed by now, my little experience was a failure. I’m back to my Android device and don’t plan to give Windows Phone 8 another try for a few months. If Microsoft wants people to give Windows Phone 8 serious consideration, they’ve got to get serious about offering quality apps for the platform. It’s not just about the number of available apps, it’s about the quality, and at this point in time Windows Phone 8 trails in both departments.

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